Field of Valour

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Frostbeard render

Frostbeard

  • MELEE
  • INITIATOR
  • SAVE
  • CARRY

A melee initiator who holds ground and punishes an over-extension.

LANE PROFICIENCY
  • Safe86
  • Off68
Primary attributes
ATTRIBUTE BASE PER LEVEL
Force attack lethality223.4
Flow ability economy and spell power191.8
Tempo action frequency243.0
Resolve survivability222.6
Secondary stats
Attack range150 cm
Attack point0.3 s
Move speed310
Base attack time1.75 s
Lock acquisition0.25 s
Armour4.0
Magic resistance25 %

The numbers on this page are placeholder content, not authored values.

Kit

ABILITIES
  • QIron Vow

    Cleaves the locked target and the unit standing behind it.

    Damage70 / 125 / 180 / 235
    Duration2s / 3s / 4s / 5s
    Cooldown20s / 18s / 16s / 14s
    Cost80 / 95 / 110 / 125
  • EBlood Chain

    Throws a line of iron that stops at the first enemy it meets.

    Damage90 / 145 / 200 / 255
    Duration3s / 4s / 5s / 6s
    Cooldown18s / 16s / 14s / 12s
    Cost90 / 105 / 120 / 135
  • CMire Bulwark

    Plants a mark that detonates when the target next takes damage.

    Damage110 / 165 / 220 / 275
    Duration4s / 5s / 6s / 7s
    Cooldown16s / 14s / 12s / 10s
    Cost100 / 115 / 130 / 145
  • XGrave WardULTIMATE

    Pulls the ground upward, slowing everything standing on it.

    Damage130 / 185 / 240
    Duration5s / 6s / 7s
    Cooldown14s / 12s / 10s
    Cost110 / 125 / 140
  • Vnot authored
INNATE
in progress
ULTIMATE UPGRADE
Hollow Sigil

Grants a new active that silences everything in a small radius.

Talents

  • +200 health10+18 attack speed
  • +30 move speed15-15% respawn time
  • +15 armour20+90 spell power
  • +8 attack damage25+6 Force

A point at each of levels 10, 15, 20 and 25, and then again at 27 to 30 — the later four take the side you passed over, so a hero at the level cap holds all eight. Both sides are always drawn: what you did not take stays visible.