- PC1080p through 4K
- PS5On a TV, at ten feet
- Xbox OneOn a TV, at ten feet
- Steam DeckAuthored to 1280 × 800
Join the fight on the ground
Field of Valour is a first-person MOBA. Five against five, three lanes, the full depth of the genre played from inside a hero's eyes rather than from above.

- High over the south-west base.
- Down towards the river.
- Over the plateau above the stairs.
- Take the high ground.

You are the hero
The camera rides the hero's head. Abilities are aimed, not clicked. Every telegraph you have ever read from above is a thing you now read from the ground.

Nothing is simplified away
Last-hitting and denying are aimed down a sightline rather than clicked on a unit. Buyback, an item tree with actives, day and night — all of it survives the move to first person rather than being cut to make room for it.
Try the last-hit trial →
Fog you can stand above
Vision is decided by the height band you stand in against the band of whatever is between you. Take the high ground and you see the low ground; stand in the pit and the plateau is dark.
One moment. Two different views.


Both images show the same instant. At 9 seconds, the opponent is visible to player one but absent from player two's view.
Actual prototype footage, not reconstructed artwork. This scrubber follows the players' recorded movement; it is not a free-camera simulation. Window borders and debug strips are cropped.
32 ways to hold ground
Climb into vision. Retreat into fog.
Recorded in the current prototype on 21 September 2026. One player’s actual viewpoint: the opponent becomes visible during the climb and disappears again on retreat.
32Heroes designedExplore the complete roster
3LanesSafe, middle and off
3Height bandsLow ground, stairs and plateau
5v5Every matchFive against five, fought from the ground
Latest news
Concept art · roster cut-outsDispatch / 21 SEPTEMBER 2026
Meet the 32-hero roster
Thirty-two distinct hero concepts, each with its own identity, ability artwork and proposed kit.
1 MIN READ Concept artDev Blog / 2 SEPTEMBER 2026
Fog of war: the high ground decides what you see
Vision is settled by height bands rather than by a line traced between two players. Stand above someone and you see them; stand in the pit and the plateau above you is dark.
2 MIN READ







































































