Field of Valour
Make yourself comfortable

Display settings

Saved on this device. Device reduced-motion settings are always respected.

AT LAUNCH ON
  • PC1080p through 4K
  • PS5On a TV, at ten feet
  • Xbox OneOn a TV, at ten feet
  • Steam DeckAuthored to 1280 × 800
THE GAME

Join the fight on the ground

Field of Valour is a first-person MOBA. Five against five, three lanes, the full depth of the genre played from inside a hero's eyes rather than from above.

On the plateau at the top of the stairs, looking over the river and the low ground.

Rendered from the Revision 17 reference scene, the same scene as the map: concept dressing, not the game's final art.
  1. High over the south-west base.
  2. Down towards the river.
  3. Over the plateau above the stairs.
  4. Take the high ground.
Concept art: a first-person view down a stone lane toward a watchtower, one gauntleted hand gathering light
Concept art
FIRST PERSON

You are the hero

The camera rides the hero's head. Abilities are aimed, not clicked. Every telegraph you have ever read from above is a thing you now read from the ground.

Concept art: a lamplit war table with a ledger, coins, a salve bottle, a whetstone, an iron plate, a rune stone and a three-lane map
Concept art
FULL DEPTH

Nothing is simplified away

Last-hitting and denying are aimed down a sightline rather than clicked on a unit. Buyback, an item tree with actives, day and night — all of it survives the move to first person rather than being cut to make room for it.

Try the last-hit trial →
Concept art: a lone armoured hero at the edge of a stone plateau above a sea of fog
Concept art
HEIGHT IS INFORMATION

Fog you can stand above

Vision is decided by the height band you stand in against the band of whatever is between you. Take the high ground and you see the low ground; stand in the pit and the plateau is dark.

Recorded in game · Two clients

One moment. Two different views.

00:09.0 / 00:20.0
Player one Left client
Player one's recorded perspective at 9 seconds
Player two Right client
Player two's recorded perspective at 9 seconds

Both images show the same instant. At 9 seconds, the opponent is visible to player one but absent from player two's view.

Actual prototype footage, not reconstructed artwork. This scrubber follows the players' recorded movement; it is not a free-camera simulation. Window borders and debug strips are cropped.

THE ROSTER

32 ways to hold ground

Inside the prototype

Climb into vision. Retreat into fog.

Explore vision & terrain →
Graybox development gameplay · 21 September 2026

Recorded in the current prototype on 21 September 2026. One player’s actual viewpoint: the opponent becomes visible during the climb and disappears again on retreat.

  • 32Heroes designedExplore the complete roster
  • 3LanesSafe, middle and off
  • 3Height bandsLow ground, stairs and plateau
  • 5v5Every matchFive against five, fought from the ground

Be there at launch

COMING TO STEAMWishlist opens when the store page goes live.

One message when the store page opens. Nothing else, ever.