
Custodian
A tombwarden who releases an ally from control and anchors a defensive sanctuary around a threatened position.

Abilities.
In developmentExample recording · Ability-specific video coming later.

Crescent Rebuke
Rebuke one nearby enemy with his crescent weapon, dealing modest physical damage and stripping one eligible defensive buff.
Stay outside melee reach or bait the strike with a less valuable buff. Undispellable protection remains.
- Cooldown
- 18s / 17s / 16s / 15s
- Cost
- 65 / 75 / 85 / 95
- Range
- 250 cm
- Cast time
- 0.45s
- Physical damage
- 60 / 85 / 110 / 135
- Restriction
- One target; no immunity piercing, hard disable or buff theft
Example recording · Ability-specific video coming later.

Sepulcher Release
Strong-dispel one allied hero, removing eligible control effects. The ceremonial shield marks the rescue but grants no absorb pool or immunity.
Force the rescue with a lesser disable, then reapply control. The ally is not immune after the cleanse.
- Cooldown
- 34s / 31s / 28s / 25s
- Cost
- 95 / 105 / 115 / 125
- Range
- 550 cm
- Cast time
- 0.3s
- Effect
- One strong dispel; no healing, shield HP or immunity afterward
- Restriction
- Can target self only when casting is allowed; cannot cast out of stun/silence
- Rank reward
- Lower cooldown and affordable repeat saves, not a larger damage effect
Example recording · Ability-specific video coming later.

Jackal’s Mark
Mark one visible enemy hero. If that enemy damages another allied hero, the mark briefly silences it and is consumed.
Dispel or wait out the mark, or attack the Jackal. Silence leaves attacks and items available.
- Cooldown
- 25s / 23s / 21s / 19s
- Cost
- 75 / 85 / 95 / 105
- Range
- 650 cm
- Cast time
- 0.3s
- Mark duration
- 4 s; basic-dispellable; visible warning to marked enemy
- Silence
- 0.7 / 0.9 / 1.1 / 1.3 s; basic-dispellable
- Trigger
- Damage to a hero allied with Jackal other than Jackal himself; triggers once; no damage or reveal
Example recording · Ability-specific video coming later.

Tomb Oath
Raise a fixed sanctuary that reduces magical damage received by allied heroes standing inside. Leaving the circle loses its protection almost immediately.
Use physical damage, displace allies from the circle, or wait out the five-second defense.
- Cooldown
- 120s / 110s / 100s
- Cost
- 160 / 200 / 240
- Range
- 650 cm
- Cast time
- 0.6s
- Area / duration
- 350 cm radius / 5 s; 0.6 s visible formation
- Magical damage reduction
- 20 / 25 / 30%
- Restriction
- No shield pool, healing, control immunity or physical protection; strongest sanctuary only
Build a guide.
Ability order Levels 1–22
Choose a cell to learn a rank; choose it again to clear. Scroll for later levels. Arrow keys move between cells.
Levels 1–22