Field of Valour
Make yourself comfortable

Display settings

Saved on this device. Device reduced-motion settings are always respected.

The battlefield · Prototype top-down

The ground is information.

Game overview →
LayersOpen full-size map ↗
Greybox prototype top-down render: the blue base at the lower left, red base at the upper right, three connecting lanes and a winding river between autumn woodland and raised terrain.
01 / Allied base02 / Off03 / Middle04 / Safe05 / Opposing base
Recorded in game · Two clients

One moment. Two different views.

00:09.0 / 00:20.0
Player one Left client
Player one's recorded perspective at 9 seconds
Player two Right client
Player two's recorded perspective at 9 seconds

Both images show the same instant. At 9 seconds, the opponent is visible to player one but absent from player two's view.

Actual prototype footage, not reconstructed artwork. This scrubber follows the players' recorded movement; it is not a free-camera simulation. Window borders and debug strips are cropped.

Genuine first person

Stand on the high ground

Stand in the river bed, halfway up the stairs and on the plateau above them, and look around. Drag to look; on a phone you can tilt it.

Rendered from the Revision 17 reference scene, the same scene as the map: concept dressing, not the game's final art. The eye height is the scene's own first-person camera height; the scene has no real-world scale.

WATCH THROUGH EITHER TEAM’S FOG

Match replays

Inside the prototype

Climb into vision. Retreat into fog.

Graybox development gameplay · 21 September 2026

Recorded in the current prototype on 21 September 2026. One player’s actual viewpoint: the opponent becomes visible during the climb and disappears again on retreat.