Field of Valour
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FIELD OF VALOUR / HERO DOSSIER
CARRY · POKE · DISABLER

Crank

A blunt goblin weaponsmith who shifts pressure between opponents and closes the feed for harder short-range shots.

Crank concept artwork
Concept art

Abilities.

In development
1 / 4
Example recordingQ · Paired Seam
Ready to play · example recording

Example recording · Ability-specific video coming later.

Ability / Q / 4 ranks

Paired Seam

ActiveDirectional

Fire the two barrels along neighboring narrow tracks. Each enemy can be struck only once by the pair.

Hint

Sidestep both narrow tracks or use a creep to block one. A large target cannot take a double hit.

Cooldown
14s / 13s / 12s / 11s
Cost
65 / 75 / 85 / 95
Range
850 cm
Cast time
0.3s
Physical damage
90/120/150/180 per enemy, maximum once from entire pair
Overlap
If both shots intersect same enemy, second contributes no damage or effects
Attack interaction
Spell packets only, no ordinary attack or toggle/passive proc. Gun rolls sideways for side-by-side barrel paths.

Build a guide.

0 / 22 ability points

Rules & data

FOV grants one ability point per level from 1–22: 15 kit ranks and 7 shared stat boons. Basic ranks normally unlock at 1/3/5/7 (then 9 if a fifth rank exists); ultimate ranks at 6/12/18, up to that ability's authored maximum. Per-ability overrides take priority. These are minimum hero levels, not a wait after your last pick: delayed catch-up ranks are allowed. Every pick is checked against earlier and later allocations.

Boons add +1 to all attributes; all seven ranks unlock at level 2 and share the ability-point budget. Existing shared guides retain later banked picks in the same grid; invalid old picks stay removable.

Talents have not yet been published for this hero; this guide plans abilities only. Innates and item upgrades cost no ability points.

Hero kits are proposed designs and may change during development. This is a planning draft, not a certified in-game build.

Ability order Levels 1–22

Choose a cell to learn a rank; choose it again to clear. Scroll for later levels. Arrow keys move between cells.

Levels 1–22

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Field of Valour / Guide

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On the battlefield.

PROPOSED LANE PROFICIENCY
  • Safe85
  • Mid70
Playstyle

A medium-range gunner who alternates valid enemy targets to restore paired-shot pressure, chooses range versus per-hit output, and commits a fixed two-beat suppression lane.

Trade-off

Her strong attack mode costs mana and reach. A single isolated enemy cannot fuel her target-switch passive, while movement or interruption cancels her committed closing volley.