
Graven
A winged stone sentinel who pokes, settles to repair himself, and uses a gust to peel enemies away.

Abilities.
In developmentExample recording · Ability-specific video coming later.

Stonebolt
Launch a compact stone bolt that slows the first enemy struck.
Dodge the unguided bolt or screen it with a creep. This first-contact projectile has no target-bound lock to disjoint.
- Cooldown
- 12s / 11s / 10s / 9s
- Cost
- 65 / 75 / 85 / 95
- Range
- 850 cm
- Cast time
- 0.3s
- Magical damage
- 80 / 115 / 150 / 185
- Slow
- 15 / 18 / 21 / 24% for 1.5 s
- Projectile
- 80 cm wide, 1400 cm/s, 850 cm maximum; first enemy, terrain stops; no homing or extra shard.
Example recording · Ability-specific video coming later.

Granite Perch
Settle into a stationary stone perch to repair yourself. Moving or being interrupted ends the repair and leaves its cooldown running.
Interrupt him or force movement. Damage alone does not stop the channel, so bring the appropriate control.
- Cooldown
- 26s / 24s / 22s / 20s
- Cost
- 75 / 85 / 95 / 105
- Range
- 0 cm
- Cast time
- 0.8s
- Start-up
- 0.8 s, then 4 s channel
- Repair
- 20 / 30 / 40 / 50 HP/s; maximum 80 / 120 / 160 / 200
- Tradeoff
- No attacks, movement or damage reduction while channeling
Example recording · Ability-specific video coming later.

Wing Gust
Beat both wings to push nearby enemies out of a short frontal cone. The gust interrupts channels through displacement.
Approach from behind or spread the engagement; he can peel only one cone.
- Cooldown
- 22s / 20s / 18s / 16s
- Cost
- 75 / 85 / 95 / 105
- Range
- 400 cm
- Cast time
- 0.4s
- Push
- 150 / 180 / 210 / 240 cm
- Cone
- 70°; one push per target
- Restriction
- No damage, slow or stun
Example recording · Ability-specific video coming later.

Bastion Descent
Glide to a warned landing point and crash down. Enemies directly beneath you flee briefly; others in the impact area take damage without the fear.
Root the Graven before launch or leave the warned landing circle. The hero remains damageable and vulnerable to travel interruption.
- Cooldown
- 110s / 100s / 90s
- Cost
- 150 / 190 / 230
- Range
- 700 cm
- Cast time
- 0.8s
- Landing magical damage
- 180 / 250 / 320 in 300 cm radius, once.
Build a guide.
Ability order Levels 1–22
Choose a cell to learn a rank; choose it again to clear. Scroll for later levels. Arrow keys move between cells.
Levels 1–22