Field of Valour
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FIELD OF VALOUR / HERO DOSSIER
POKE · DURABLE · ROAMER

Graven

A winged stone sentinel who pokes, settles to repair himself, and uses a gust to peel enemies away.

Graven concept artwork
Concept art

Abilities.

In development
1 / 4
Example recordingQ · Stonebolt
Ready to play · example recording

Example recording · Ability-specific video coming later.

Ability / Q / 4 ranks

Stonebolt

ActiveDirectional

Launch a compact stone bolt that slows the first enemy struck.

Hint

Dodge the unguided bolt or screen it with a creep. This first-contact projectile has no target-bound lock to disjoint.

Cooldown
12s / 11s / 10s / 9s
Cost
65 / 75 / 85 / 95
Range
850 cm
Cast time
0.3s
Magical damage
80 / 115 / 150 / 185
Slow
15 / 18 / 21 / 24% for 1.5 s
Projectile
80 cm wide, 1400 cm/s, 850 cm maximum; first enemy, terrain stops; no homing or extra shard.

Build a guide.

0 / 22 ability points

Rules & data

FOV grants one ability point per level from 1–22: 15 kit ranks and 7 shared stat boons. Basic ranks normally unlock at 1/3/5/7 (then 9 if a fifth rank exists); ultimate ranks at 6/12/18, up to that ability's authored maximum. Per-ability overrides take priority. These are minimum hero levels, not a wait after your last pick: delayed catch-up ranks are allowed. Every pick is checked against earlier and later allocations.

Boons add +1 to all attributes; all seven ranks unlock at level 2 and share the ability-point budget. Existing shared guides retain later banked picks in the same grid; invalid old picks stay removable.

Talents have not yet been published for this hero; this guide plans abilities only. Innates and item upgrades cost no ability points.

Hero kits are proposed designs and may change during development. This is a planning draft, not a certified in-game build.

Ability order Levels 1–22

Choose a cell to learn a rank; choose it again to clear. Scroll for later levels. Arrow keys move between cells.

Levels 1–22

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Field of Valour / Guide

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On the battlefield.

PROPOSED LANE PROFICIENCY
  • Off65
  • Soft Support80
Playstyle

Stone-wing skirmisher who pokes, makes a short opening with a gust and commits a visible ground-bound glide to a contested landing.

Trade-off

His self-repair requires stillness and can be interrupted; wings provide a readable committed glide, not unrestricted map flight.