Field of Valour
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FIELD OF VALOUR / HERO DOSSIER
DURABLE · NUKER

Grimbald

A planted hammer veteran who holds a small armored footprint and spends his close-range ultimate to demolish a bounded amount of enemy shielding.

Grimbald concept artwork
Concept art

Abilities.

In development
1 / 4
Example recordingQ · Hammerfall
Ready to play · example recording

Example recording · Ability-specific video coming later.

Ability / Q / 4 ranks

Hammerfall

ActiveDirectional

Bring the warhammer down into a small area in front of him, damaging and briefly stunning enemies.

Hint

Sidestep the short visible slam or keep him outside range; a strong dispel removes the brief stun.

Cooldown
14s / 13s / 12s / 11s
Cost
60 / 70 / 80 / 90
Range
250 cm
Cast time
0.45s
Damage
75 / 105 / 135 / 165 non-attack physical
Area
175 cm radius, center 250 cm in front; fixed at commitment
Stun
0.45 / 0.6 / 0.75 / 0.9 s

Build a guide.

0 / 22 ability points

Rules & data

FOV grants one ability point per level from 1–22: 15 kit ranks and 7 shared stat boons. Basic ranks normally unlock at 1/3/5/7 (then 9 if a fifth rank exists); ultimate ranks at 6/12/18, up to that ability's authored maximum. Per-ability overrides take priority. These are minimum hero levels, not a wait after your last pick: delayed catch-up ranks are allowed. Every pick is checked against earlier and later allocations.

Boons add +1 to all attributes; all seven ranks unlock at level 2 and share the ability-point budget. Existing shared guides retain later banked picks in the same grid; invalid old picks stay removable.

Talents have not yet been published for this hero; this guide plans abilities only. Innates and item upgrades cost no ability points.

Hero kits are proposed designs and may change during development. This is a planning draft, not a certified in-game build.

Ability order Levels 1–22

Choose a cell to learn a rank; choose it again to clear. Scroll for later levels. Arrow keys move between cells.

Levels 1–22

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Field of Valour / Guide

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On the battlefield.

PROPOSED LANE PROFICIENCY
  • Off85
Playstyle

A short-range armored hammer veteran who interrupts once and consumes a finite amount of enemy shielding before a decisive physical strike.

Trade-off

Movement and displacement reset his stance. He has one brief interrupt but no sustained control or mobility, so limited reach leaves him vulnerable to kiting; unshielded targets remove his special breach value.