
Grimbald
A planted hammer veteran who holds a small armored footprint and spends his close-range ultimate to demolish a bounded amount of enemy shielding.

Abilities.
In developmentExample recording · Ability-specific video coming later.

Hammerfall
Bring the warhammer down into a small area in front of him, damaging and briefly stunning enemies.
Sidestep the short visible slam or keep him outside range; a strong dispel removes the brief stun.
- Cooldown
- 14s / 13s / 12s / 11s
- Cost
- 60 / 70 / 80 / 90
- Range
- 250 cm
- Cast time
- 0.45s
- Damage
- 75 / 105 / 135 / 165 non-attack physical
- Area
- 175 cm radius, center 250 cm in front; fixed at commitment
- Stun
- 0.45 / 0.6 / 0.75 / 0.9 s
Example recording · Ability-specific video coming later.

Iron Grit
Brace against disables, gaining status resistance for a short period without reducing incoming damage.
Force the brace early, then disable him after it fades. Damage remains effective.
- Cooldown
- 24s / 22s / 20s / 18s
- Cost
- 65 / 70 / 75 / 80
- Range
- 0 cm
- Cast time
- 0.3s
- Status resistance
- 20 / 25 / 30 / 35% for 4 s
- Restriction
- Does not cleanse existing disables or grant immunity; duration scaling only
Example recording · Ability-specific video coming later.

Anvil Stance
Holding his ground lets the dwarf settle into an armored stance. He can attack and cast freely, but leaving that small footprint immediately gives up the armor.
Kite him away from his planted position, displace him, or use magical damage or Break. He chooses freely whether to abandon the stance.
- Cooldown
- 0s / 0s / 0s / 0s
- Cost
- 0 / 0 / 0 / 0
- Preparation
- Remain within 75 cm of one planted point for 1.25 s
- Armor
- 3 / 4 / 5 / 6 while the stance holds; no stacks
- Reset
- Moving more than 75 cm, displacement or teleport resets the planted point and preparation; rotation and aiming do not
- Restrictions
- Incoming attacks grant nothing; no regeneration, reflection, immunity, damage or self-root
- Break
- Break removes armor and clears preparation; after Break ends, complete a new 1.25 s stationary preparation. No armor is banked while broken.
Example recording · Ability-specific video coming later.

Mountain Breaker
Spend a finite amount of one nearby enemy hero's shield protection, then strike with the warhammer and briefly Break their passives.
Keep him outside 350 cm, bait the blow before granting a shield, or dispel Break afterwards. It only consumes its fixed pool budget; surviving shields still work normally.
- Cooldown
- 110s / 100s / 90s
- Cost
- 150 / 190 / 230
- Range
- 350 cm
- Cast time
- 0.65s
- Barrier depletion
- 120 / 180 / 240 HP total across eligible active absorption pools protecting the target; fixed and unamplified
- Physical packet
- 180 / 260 / 340 non-attack physical spell damage; no ordinary-attack, cleave, crit or on-hit procs
- Break
- 1.5 / 2.0 / 2.5 s, applied after depletion and the physical packet. Basic-dispellable; no silence or item-active lock.
Build a guide.
Ability order Levels 1–22
Choose a cell to learn a rank; choose it again to clear. Scroll for later levels. Arrow keys move between cells.
Levels 1–22