
Pact Keeper
A composed four-armed martial champion who chooses focused attacks or costly broad fan sweeps.

Abilities.
In developmentExample recording · Ability-specific video coming later.

Fan Lock
Snap a warfan across the space in front, damaging and briefly disarming enemies caught in its short arc.
Stay outside the close cone or use spells/items during its short disarm. An allied strong dispel clears it.
- Cooldown
- 15s / 14s / 13s / 12s
- Cost
- 65 / 75 / 85 / 95
- Range
- 280 cm
- Cast time
- 0.35s
- Footprint
- 60 degree cone,280 cm reach; fixed at cast start
- Damage
- 70 / 105 / 140 / 175 non-attack physical
- Disarm
- 0.65 / 0.8 / 0.95 / 1.1 s
Example recording · Ability-specific video coming later.

Unfolded Edge
Toggle the fans open to trade some damage on the primary target for a small paid cleave into two enemies behind it. If mana is insufficient, ordinary attacks stay unaugmented while the toggle remains selected; the cleave resumes automatically when mana is available.
Spread secondary targets, force isolated attacks or apply Break. Mana denial prevents the cleave, though ordinary attacks return to full primary damage until mana is available.
- Cooldown
- 0s / 0s / 0s / 0s
- Cost
- 0 / 0 / 0 / 0
- Range
- 250 cm
- Cast time
- 0s
- Off mode
- Full normal primary attack damage; no cleave and no upkeep
- Death
- Death switches Off and discards remembered mode; no refunded mana or free first proc. Fixed guard continues.
Example recording · Ability-specific video coming later.

Second Hand
A successful ordinary attack marks an enemy hero briefly. Hitting that marked hero with Fan Lock or Fourfold Closure consumes the mark for one small magical hit.
Remove the mark, keep the hero outside his spell follow-up, dodge Q/X, or use Break. The fixed guard prevents rapid repeat confirms.
- Cooldown
- 0s / 0s / 0s / 0s
- Cost
- 0 / 0 / 0 / 0
- Mark
- One 3 s mark per victim, refreshed by normal successful attacks; enemy heroes only, no structures/creeps
- Consume
- Next direct Q or X damage packet to that marked victim consumes it for 20/30/40/50 magical damage
- Guard
- Fixed 6 s per victim after a trigger; attacks cannot mark that victim during the guard. Each X cast can consume at most one mark per victim
- Exclusions
- No E cleave, C packet, item/other-source damage, missed attack, extra attack, healing or status. No recursively generated mark
- Dispel / Break
- Mark is basic-dispellable by allied dispel. Break/death clears own outstanding marks and blocks generation/consumption; guards continue
Example recording · Ability-specific video coming later.

Fourfold Closure
Commit four fan cuts to a small marked area. The final, heavier cut briefly Breaks enemies that it catches after at least two earlier cuts.
Leave the small fixed area between the widely signaled cuts. Missing the final cut or two setup hits avoids Break; allied basic dispel can remove it afterward.
- Cooldown
- 115s / 105s / 95s
- Cost
- 160 / 205 / 250
- Range
- 450 cm
- Cast time
- 0.6s
- Radius
- 230 cm, fixed point; all four cuts use same footprint
- Timing
- Cuts at 0.6/1.2/1.8/2.4 s after commitment; first three deal 40/55/70 each, fourth 80/110/140 physical
- Maximum damage
- 200 / 275 / 350 non-attack physical per target; no hit may occur more than once in a wave
Build a guide.
Ability order Levels 1–22
Choose a cell to learn a rank; choose it again to clear. Scroll for later levels. Arrow keys move between cells.
Levels 1–22