Field of Valour
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FIELD OF VALOUR / HERO DOSSIER
NUKER · DISABLER

Overseer

A menacing rune caster who threatens fixed ground, protects against magic, and earns a long sleep setup through a vulnerable channel.

Overseer concept artwork
Concept art

Abilities.

In development
1 / 4
Example recordingQ · Arcane Lance
Ready to play · example recording

Example recording · Ability-specific video coming later.

Ability / Q / 4 ranks

Arcane Lance

ActiveDirectional

Fire a wand bolt that bursts on the first enemy, with reduced splash damage around that target.

Hint

Use a creep to absorb the bolt or separate from the first target.

Cooldown
11s / 10s / 9s / 8s
Cost
80 / 90 / 100 / 110
Range
850 cm
Cast time
0.4s
Magical damage
100 / 140 / 180 / 220
Splash
150 cm; secondary targets take 40% damage

Build a guide.

0 / 22 ability points

Rules & data

FOV grants one ability point per level from 1–22: 15 kit ranks and 7 shared stat boons. Basic ranks normally unlock at 1/3/5/7 (then 9 if a fifth rank exists); ultimate ranks at 6/12/18, up to that ability's authored maximum. Per-ability overrides take priority. These are minimum hero levels, not a wait after your last pick: delayed catch-up ranks are allowed. Every pick is checked against earlier and later allocations.

Boons add +1 to all attributes; all seven ranks unlock at level 2 and share the ability-point budget. Existing shared guides retain later banked picks in the same grid; invalid old picks stay removable.

Talents have not yet been published for this hero; this guide plans abilities only. Innates and item upgrades cost no ability points.

Hero kits are proposed designs and may change during development. This is a planning draft, not a certified in-game build.

Ability order Levels 1–22

Choose a cell to learn a rank; choose it again to clear. Scroll for later levels. Arrow keys move between cells.

Levels 1–22

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Field of Valour / Guide

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On the battlefield.

PROPOSED LANE PROFICIENCY
  • Mid90
  • Soft Support65
Playstyle

A severe area caster who exposes a location, threatens delayed Silence and commits a stationary channel to a damage-waking Sleep setup.

Trade-off

Stationary channel and obvious small areas; any damage wakes his ultimate victims. Displacement, Silence, leaving the rune and strong ally dispels deny the setup.