
Pretender
An exacting ceramic sovereign whose deliberately imperfect copies create readable alternate sword origins.

Abilities.
In developmentExample recording · Ability-specific video coming later.

Porcelain Edict
Sweep the greatsword while your nearby doubles echo the same direction. Overlapping sweeps briefly disarm an enemy instead of dealing extra damage.
Move out of the second cone or destroy its double; overlap adds control only, never triple damage.
- Cooldown
- 13s / 12s / 11s / 10s
- Cost
- 60 / 70 / 80 / 90
- Range
- 250 cm
- Cast time
- 0.4s
- Real sweep
- 100-degree 250 cm cone,65 / 95 / 125 / 155 physical, no attack procs.
- Telegraph
- Real blade warning from commitment; each echo cone is publicly warned for 0.35 s. No homing, auto facing or copied ordinary attacks.
Example recording · Ability-specific video coming later.

Court Double
Place one short-lived ceramic double that follows or holds position and can echo Porcelain Edict. You can keep only two doubles across your entire kit.
Kill fragile copies, use area damage, or wait out six seconds. Clear decoy labels preserve honest targeting.
- Cooldown
- 1s / 1s / 1s / 1s
- Cost
- 60 / 65 / 70 / 75
- Charges
- 2 / 2 / 2 / 2
- Recharge
- 22s / 20s / 18s / 16s
- Range
- 400 cm
- Cast time
- 0.5s
- Lifetime and cap
- 6 s, maximum 2 across E and X. Expiry, destruction, replacement and ultimate use never refund charges.
Example recording · Ability-specific video coming later.

Hairline Fracture
An enemy hero who wounds you or one of your doubles with a spell can become marked. Your next normal attack on that visible enemy consumes the mark for bonus magical damage.
Attack instead of casting, absorb the spell entirely with shields, deny a return hit, break vision, wait out the 4 s mark or apply Break. Extra damage while marked cannot extend its window.
- Cooldown
- 5s / 5s / 5s / 5s
- Cost
- 0 / 0 / 0 / 0
Example recording · Ability-specific video coming later.

Glass Procession
Send two ceramic doubles marching along parallel ground lanes. Recast to commit their final sword sweeps early, then both copies break apart.
Attack the copies before the clearly warned finish, step sideways out of their fixed paths or engage the unprotected real hero. Overlap never doubles damage.
- Cooldown
- 120s / 110s / 100s
- Cost
- 160 / 205 / 250
- Range
- 700 cm
- Cast time
- 0.7s
Build a guide.
Ability order Levels 1–22
Choose a cell to learn a rank; choose it again to clear. Scroll for later levels. Arrow keys move between cells.
Levels 1–22