Field of Valour
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FIELD OF VALOUR / HERO DOSSIER
DURABLE · DISABLER

Quartz

A melee crystal bulwark who survives a chosen damage type and temporarily disarms enemies with a resonant pulse.

Quartz concept artwork
Concept art

Abilities.

In development
1 / 4
Example recordingQ · Shattering Fist
Ready to play · example recording

Example recording · Ability-specific video coming later.

Ability / Q / 4 ranks

Shattering Fist

ActiveDirectional

Drive one crystal fist into a short cone, dealing physical damage without ranged shards or a launch.

Hint

Keep distance from his melee cone and punish the recovery.

Cooldown
13s / 12s / 11s / 10s
Cost
60 / 70 / 80 / 90
Range
225 cm
Cast time
0.45s
Physical damage
85 / 120 / 155 / 190
Cone
70°; one hit per target; no control

Build a guide.

0 / 22 ability points

Rules & data

FOV grants one ability point per level from 1–22: 15 kit ranks and 7 shared stat boons. Basic ranks normally unlock at 1/3/5/7 (then 9 if a fifth rank exists); ultimate ranks at 6/12/18, up to that ability's authored maximum. Per-ability overrides take priority. These are minimum hero levels, not a wait after your last pick: delayed catch-up ranks are allowed. Every pick is checked against earlier and later allocations.

Boons add +1 to all attributes; all seven ranks unlock at level 2 and share the ability-point budget. Existing shared guides retain later banked picks in the same grid; invalid old picks stay removable.

Talents have not yet been published for this hero; this guide plans abilities only. Innates and item upgrades cost no ability points.

Hero kits are proposed designs and may change during development. This is a planning draft, not a certified in-game build.

Ability order Levels 1–22

Choose a cell to learn a rank; choose it again to clear. Scroll for later levels. Arrow keys move between cells.

Levels 1–22

Have a guide code? Open it →
Field of Valour / Guide

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Case-sensitive · Open codes at fieldofvalour.com/g/

On the battlefield.

PROPOSED LANE PROFICIENCY
  • Off90
Playstyle

A melee crystal bulwark who survives a chosen damage type and temporarily disarms enemies with a resonant pulse.

Trade-off

Low reach and low chase potential; opponents can switch damage types or retreat until his brief protection ends.