Field of Valour
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FIELD OF VALOUR / HERO DOSSIER
SUPPORT · SAVE · POKE

Retort

A meticulous field chemist who spends time preparing a treatment, then decides whether the emergency justifies opening it early.

Retort concept artwork
Concept art

Abilities.

In development
1 / 4
Example recordingQ · Solvent Jet
Ready to play · example recording

Example recording · Ability-specific video coming later.

Ability / Q / 4 ranks

Solvent Jet

ActiveDirectional

Fire a narrow jet that damages the first enemy struck and removes one removable positive effect. The solvent left behind can react with your ultimate.

Hint

Screen or dodge the narrow jet; apply an expendable buff AFTER the valuable one because the newest eligible positive buff is removed first. Dispel solvent before the ultimate.

Cooldown
14s / 13s / 12s / 11s
Cost
60 / 70 / 80 / 90
Range
650 cm
Cast time
0.3s
Damage
55 / 80 / 105 / 130 magical.
Projectile
75 cm width,1400 cm/s,650 cm range; stops on first enemy hero/creep or terrain.

Build a guide.

0 / 22 ability points

Rules & data

FOV grants one ability point per level from 1–22: 15 kit ranks and 7 shared stat boons. Basic ranks normally unlock at 1/3/5/7 (then 9 if a fifth rank exists); ultimate ranks at 6/12/18, up to that ability's authored maximum. Per-ability overrides take priority. These are minimum hero levels, not a wait after your last pick: delayed catch-up ranks are allowed. Every pick is checked against earlier and later allocations.

Boons add +1 to all attributes; all seven ranks unlock at level 2 and share the ability-point budget. Existing shared guides retain later banked picks in the same grid; invalid old picks stay removable.

Talents have not yet been published for this hero; this guide plans abilities only. Innates and item upgrades cost no ability points.

Hero kits are proposed designs and may change during development. This is a planning draft, not a certified in-game build.

Ability order Levels 1–22

Choose a cell to learn a rank; choose it again to clear. Scroll for later levels. Arrow keys move between cells.

Levels 1–22

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Field of Valour / Guide

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On the battlefield.

PROPOSED LANE PROFICIENCY
  • Soft Support85
  • Hard Support75
Playstyle

A reactive saver who chooses between a planned heal and a brief basic-cleanse hide, while solvent marks enable an offensive glass reaction.

Trade-off

Emergency rescue needs a pre-applied treatment and sacrifices all healing; basic dispel cannot remove strong-only control. No escape transport and the return point is visible.