
Scarab Lord
A carapaced siege master who sets up two vulnerable broodlings and holds a patch of ground for them.

Abilities.
In developmentExample recording · Ability-specific video coming later.

Spine Barrage
Fire three tightly grouped spines. Extra spines striking the same enemy deal sharply reduced damage.
Sidestep the thin volley or use a creep to intercept it.
- Cooldown
- 13s / 12s / 11s / 10s
- Cost
- 65 / 75 / 85 / 95
- Range
- 800 cm
- Cast time
- 0.45s
- First-hit physical damage
- 60 / 90 / 120 / 150
- Second and third
- 25% each; maximum total 90 / 135 / 180 / 225
- Restriction
- Ability damage; no basic-attack procs
Example recording · Ability-specific video coming later.

Resin Trap
Spread a visible resin patch that slows enemies while they remain inside it. Use it to keep a lane of fire open for your spines and broodlings.
Walk around the small visible patch or disengage before broodlings can fire.
- Cooldown
- 22s / 20s / 18s / 16s
- Cost
- 75 / 85 / 95 / 105
- Range
- 650 cm
- Cast time
- 0.45s
- Patch
- 250 cm radius for 4 s; maximum one patch
- Slow
- 15 / 20 / 25 / 30%
- Restriction
- No root, damage amplification, damage or concealed trigger
Example recording · Ability-specific video coming later.

Carapace Lock
Finishing a Spine Barrage briefly closes your carapace. The next physical basic attack consumes one flat block.
Use a small attack to consume the block or hit with spells. Break removes the stored brace.
- Cooldown
- 12s / 11s / 10s / 9s
- Cost
- 0 / 0 / 0 / 0
- Flat physical attack block
- 25 / 35 / 45 / 55 damage from one hit within 3 s
- Stack rule
- Does not add to another flat block: use the strongest successful block, including innate melee block if applicable
- Trigger
- Completed Q only; one stored block; no armor buff
- Break
- Suppresses triggering and removes any stored block. Rearm continues normally, no stored reward generated under Break.
Example recording · Ability-specific video coming later.

Brood Siege
Deploy two Siege Broodlings for a short push. Each carries a finite spine supply and can be killed or screened before it spends it.
Kill the low-armor broodlings, force them to move, or engage before the one-second spawn completes.
- Cooldown
- 125s / 115s / 105s
- Cost
- 170 / 210 / 250
- Range
- 350 cm
- Cast time
- 1s
- Count / lifetime
- 2 at every rank / 12 s; 1 s spawn warning; new cast replaces survivors
- Each broodling
- 220 / 320 / 420 HP; 0 armor; 15% magic resistance; 250 cm/s; 650 cm attack range
- Attack
- 30 / 40 / 50 physical; BAT 1.5 s; base 100 attack speed; first unbuffed shot after 1.5 s
Build a guide.
Ability order Levels 1–22
Choose a cell to learn a rank; choose it again to clear. Scroll for later levels. Arrow keys move between cells.
Levels 1–22