Field of Valour
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FIELD OF VALOUR / HERO DOSSIER
CARRY · POKE

Sidewinder

A venom archer who suppresses enemy healing through prolonged ranged pressure and sheds one hostile slow automatically.

Sidewinder concept artwork
Concept art

Abilities.

In development
1 / 4
Example recordingQ · Venomtip Arrow
Ready to play · example recording

Example recording · Ability-specific video coming later.

Ability / Q / 4 ranks

Venomtip Arrow

ChargesDirectional

Spend a venom charge on an aimed arrow that poisons the first enemy struck and reduces incoming healing. Reapplying refreshes the poison rather than stacking its damage.

Hint

Dodge the unguided arrow or screen it with a creep; an ally basic dispel removes poison and healing suppression. There is no target-bound projectile lock to disjoint.

Cooldown
1.2s / 1.2s / 1.2s / 1.2s
Cost
65 / 75 / 85 / 95
Charges
2 / 2 / 2 / 2
Recharge
16s / 15s / 14s / 13s
Range
850 cm
Cast time
0.3s
Magical impact
25 / 35 / 45 / 55.

Build a guide.

0 / 22 ability points

Rules & data

FOV grants one ability point per level from 1–22: 15 kit ranks and 7 shared stat boons. Basic ranks normally unlock at 1/3/5/7 (then 9 if a fifth rank exists); ultimate ranks at 6/12/18, up to that ability's authored maximum. Per-ability overrides take priority. These are minimum hero levels, not a wait after your last pick: delayed catch-up ranks are allowed. Every pick is checked against earlier and later allocations.

Boons add +1 to all attributes; all seven ranks unlock at level 2 and share the ability-point budget. Existing shared guides retain later banked picks in the same grid; invalid old picks stay removable.

Talents have not yet been published for this hero; this guide plans abilities only. Innates and item upgrades cost no ability points.

Hero kits are proposed designs and may change during development. This is a planning draft, not a certified in-game build.

Ability order Levels 1–22

Choose a cell to learn a rank; choose it again to clear. Scroll for later levels. Arrow keys move between cells.

Levels 1–22

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Field of Valour / Guide

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On the battlefield.

PROPOSED LANE PROFICIENCY
  • Safe85
  • Mid65
Playstyle

Ranged carry who distributes a limited poison supply and converts prior marking into a short attack-denial opportunity.

Trade-off

Low immediate burst and no long escape; dispels and fast engagements limit the value of her poison.