Field of Valour
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FIELD OF VALOUR / HERO DOSSIER
NUKER · DISABLER · POKE

Surveyor

A reserved navigator who wins by placing useful measurements before a fight and standing at the right angle when they resolve.

Surveyor concept artwork
Concept art

Abilities.

In development
1 / 4
Example recordingQ · Survey Pin
Ready to play · example recording

Example recording · Ability-specific video coming later.

Ability / Q / 4 ranks

Survey Pin

ChargesPoint

Plant one visible survey mark with a small impact. You can maintain three marks, which your other spells consume to draw their geometry.

Hint

Pin locations and expiry are readable. Move the fight away, force an early spend or pressure the caster during recharge.

Cooldown
0.6s / 0.6s / 0.6s / 0.6s
Cost
20 / 25 / 30 / 35
Charges
3 / 3 / 3 / 3
Recharge
12s / 11s / 10s / 9s
Range
700 cm
Cast time
0.35s
Impact
30 / 45 / 60 / 75 magical in 80 cm radius on placement, once; public 0.35 s point warning.

Build a guide.

0 / 22 ability points

Rules & data

FOV grants one ability point per level from 1–22: 15 kit ranks and 7 shared stat boons. Basic ranks normally unlock at 1/3/5/7 (then 9 if a fifth rank exists); ultimate ranks at 6/12/18, up to that ability's authored maximum. Per-ability overrides take priority. These are minimum hero levels, not a wait after your last pick: delayed catch-up ranks are allowed. Every pick is checked against earlier and later allocations.

Boons add +1 to all attributes; all seven ranks unlock at level 2 and share the ability-point budget. Existing shared guides retain later banked picks in the same grid; invalid old picks stay removable.

Talents have not yet been published for this hero; this guide plans abilities only. Innates and item upgrades cost no ability points.

Hero kits are proposed designs and may change during development. This is a planning draft, not a certified in-game build.

Ability order Levels 1–22

Choose a cell to learn a rank; choose it again to clear. Scroll for later levels. Arrow keys move between cells.

Levels 1–22

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Field of Valour / Guide

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On the battlefield.

PROPOSED LANE PROFICIENCY
  • Mid90
  • Soft Support60
Playstyle

Build a three-pin survey, spend individual pins on precise distal silences, or commit all three to a manually timed converging field.

Trade-off

Preparation spends mana and finite pins; visible short-lived geometry can be walked away from. Unprepared close fights and displacement are difficult.