Field of Valour
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FIELD OF VALOUR / HERO DOSSIER
NUKER · POKE · DURABLE

Bombardier

A practical draconic siege veteran who banks heavy shells into cover lanes and reads a fuse by ear.

Bombardier concept artwork
Concept art

Abilities.

In development
1 / 4
Example recordingQ · Banked Round
Ready to play · example recording

Example recording · Ability-specific video coming later.

Ability / Q / 4 ranks

Banked Round

ActiveVector

Choose a first landing point and a bounce direction for one heavy shell. Its two successive impacts reward predicting where enemies will move.

Hint

Read both ground circles and move across the bounce direction. He cannot steer the shell after commitment.

Cooldown
16s / 15s / 14s / 13s
Cost
75 / 85 / 95 / 105
Range
650 cm
Cast time
0.4s
First impact
40/55/70/85 physical in 170 cm radius,0.55 s after cast
Second impact
75/100/125/150 physical in 170 cm radius,0.5 s after first,300 cm along committed vector
Maximum per enemy
115/155/195/235 if caught in overlap at both times; one hit per impact

Build a guide.

0 / 22 ability points

Rules & data

FOV grants one ability point per level from 1–22: 15 kit ranks and 7 shared stat boons. Basic ranks normally unlock at 1/3/5/7 (then 9 if a fifth rank exists); ultimate ranks at 6/12/18, up to that ability's authored maximum. Per-ability overrides take priority. These are minimum hero levels, not a wait after your last pick: delayed catch-up ranks are allowed. Every pick is checked against earlier and later allocations.

Boons add +1 to all attributes; all seven ranks unlock at level 2 and share the ability-point budget. Existing shared guides retain later banked picks in the same grid; invalid old picks stay removable.

Talents have not yet been published for this hero; this guide plans abilities only. Innates and item upgrades cost no ability points.

Hero kits are proposed designs and may change during development. This is a planning draft, not a certified in-game build.

Ability order Levels 1–22

Choose a cell to learn a rank; choose it again to clear. Scroll for later levels. Arrow keys move between cells.

Levels 1–22

Have a guide code? Open it →
Field of Valour / Guide

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Case-sensitive · Open codes at fieldofvalour.com/g/

On the battlefield.

PROPOSED LANE PROFICIENCY
  • Mid85
  • Off75
Playstyle

Control the timing and landing geometry of a few heavy cannon packets, using limited close defense to survive long enough for the planned impact.

Trade-off

Slow weapon casts and loud fixed warnings are avoidable. The close stun is short-ranged, recoil armor stops only physical damage, and an early fuse release sacrifices burst.