Field of Valour
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FIELD OF VALOUR / HERO DOSSIER
DURABLE · DISABLER

Brain Rot

A shambling attrition frontliner who weakens basic attackers and makes a contested path unpleasant to cross.

Brain Rot concept artwork
Concept art

Abilities.

In development
1 / 4
Example recordingQ · Bone Skewer
Ready to play · example recording

Example recording · Ability-specific video coming later.

Ability / Q / 4 ranks

Bone Skewer

ActiveUnit

Jab with the exposed left forearm bone, dealing physical damage and briefly rooting one nearby enemy.

Hint

Stay outside the short jab. Root permits attacking and casting, so the target can fight back.

Cooldown
14s / 13s / 12s / 11s
Cost
55 / 65 / 75 / 85
Range
225 cm
Cast time
0.45s
Damage
65 / 95 / 125 / 155
Root
0.7 / 0.9 / 1.1 / 1.3 s

Build a guide.

0 / 22 ability points

Rules & data

FOV grants one ability point per level from 1–22: 15 kit ranks and 7 shared stat boons. Basic ranks normally unlock at 1/3/5/7 (then 9 if a fifth rank exists); ultimate ranks at 6/12/18, up to that ability's authored maximum. Per-ability overrides take priority. These are minimum hero levels, not a wait after your last pick: delayed catch-up ranks are allowed. Every pick is checked against earlier and later allocations.

Boons add +1 to all attributes; all seven ranks unlock at level 2 and share the ability-point budget. Existing shared guides retain later banked picks in the same grid; invalid old picks stay removable.

Talents have not yet been published for this hero; this guide plans abilities only. Innates and item upgrades cost no ability points.

Hero kits are proposed designs and may change during development. This is a planning draft, not a certified in-game build.

Ability order Levels 1–22

Choose a cell to learn a rank; choose it again to clear. Scroll for later levels. Arrow keys move between cells.

Levels 1–22

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Field of Valour / Guide

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On the battlefield.

PROPOSED LANE PROFICIENCY
  • Off90
Playstyle

A slow attrition body that weakens ordinary attackers and physically walks its lane denial into place; it never life-drains or resurrects.

Trade-off

Can be kited and burst by spells; his temporary buffer is finite and his attack weakening does not reduce spell damage.