
Brain Rot
A shambling attrition frontliner who weakens basic attackers and makes a contested path unpleasant to cross.

Abilities.
In developmentExample recording · Ability-specific video coming later.

Bone Skewer
Jab with the exposed left forearm bone, dealing physical damage and briefly rooting one nearby enemy.
Stay outside the short jab. Root permits attacking and casting, so the target can fight back.
- Cooldown
- 14s / 13s / 12s / 11s
- Cost
- 55 / 65 / 75 / 85
- Range
- 225 cm
- Cast time
- 0.45s
- Damage
- 65 / 95 / 125 / 155
- Root
- 0.7 / 0.9 / 1.1 / 1.3 s
Example recording · Ability-specific video coming later.

Rotting Wake
Leave a visible decay trail as he shambles for four seconds. Enemies touching the trail take damage over time and move more slowly.
Cross the narrow trail quickly or take another route. Brain Rot must walk where he wants to deny space.
- Cooldown
- 20s / 19s / 18s / 17s
- Cost
- 80 / 90 / 100 / 110
- Range
- 0 cm
- Cast time
- 0.3s
- Trail
- 150 cm width; each segment lasts 2 s; total cast lifetime at most 6 s
- Damage
- 12 / 16 / 20 / 24 magical damage/s; each target at most 6 ticks
- Slow
- 15 / 18 / 21 / 24%; trail overlaps do not stack
Example recording · Ability-specific video coming later.

Grave Hunger
Basic attacks sap the victim’s weapon strength, reducing its outgoing basic-attack damage briefly. This passive never bites or heals Brain Rot.
Dispel the weakness, use spells, or kite Brain Rot so the debuff expires. Break stops new applications.
- Cooldown
- 0s / 0s / 0s / 0s
- Cost
- 0 / 0 / 0 / 0
- Outgoing attack damage reduction
- 8 / 12 / 16 / 20% for 3 s
- Stack rule
- One debuff per victim; attacks refresh duration, never add strength
- Targets
- Enemy heroes and creeps; no structures; no spell-damage reduction
Example recording · Ability-specific video coming later.

Refuse Death
Brace his broken body with a finite damage-absorbing buffer and slow resistance. He remains killable throughout.
Burst through the buffer or wait it out. It grants no healing, resurrection or lethal-damage immunity.
- Cooldown
- 110s / 100s / 90s
- Cost
- 130 / 170 / 210
- Range
- 0 cm
- Cast time
- 0.3s
- All-damage shield
- 240 / 360 / 480 HP; no Flow scaling
- Duration
- 6 s or until broken
- Slow resistance
- 30 / 40 / 50%; no resistance to stuns, roots or forced movement
Build a guide.
Ability order Levels 1–22
Choose a cell to learn a rank; choose it again to clear. Scroll for later levels. Arrow keys move between cells.
Levels 1–22