
Bulwark
An omni-wheel rescuer who lays brief protective routes through the fight and shares a finite reserve while allies reposition.

Abilities.
In developmentExample recording · Ability-specific video coming later.

Rolling Rebuke
Roll a short distance in any horizontal direction on the omnidirectional sphere, striking and pushing the first enemy hero with the mace.
Root the guardian or keep out of the short travel line.
- Cooldown
- 20s / 18s / 16s / 14s
- Cost
- 60 / 70 / 80 / 90
- Range
- 400 cm
- Cast time
- 0.3s
- Physical damage
- 55 / 80 / 105 / 130
- Push
- 120 cm; no stun; stops on hero or terrain
- Omni movement
- No requirement to face the travel direction; no invulnerability or disjoint
Example recording · Ability-specific video coming later.

Runic Wake
For a short time, his own ground movement lays a fading rune trail. Other allied heroes standing in that recent trail share one finite barrier against physical projectile damage.
Root or slow the guardian so his trail expires, separate allies from the recent path, use melee or magical damage, or exhaust the one shared pool.
- Cooldown
- 24s / 22s / 20s / 18s
- Cost
- 80 / 90 / 100 / 110
- Range
- 500 cm
- Cast time
- 0.3s
- Shared physical-projectile barrier
- 120 / 170 / 220 / 270 HP across every protected ally; no Flow scaling
- Generation / trail
- 3 s of trail generation; 240 cm total width; each segment lasts 1.5 s; at most 500 cm of recent trail retained
- Movement
- Only his own controlled ground movement, including Rolling Rebuke, creates trail; no trail from forced movement, teleport or standing still
Example recording · Ability-specific video coming later.

Runic Pulse
Basic-dispel one nearby ally and give them a brief movement boost. It removes eligible soft debuffs immediately but cannot free them from strong-only control.
Strong-only control still holds the ally. Reapply soft debuffs after the single cleanse, dispel the brief speed buff, or separate/silence the Guardian before delivery.
- Cooldown
- 28s / 26s / 24s / 22s
- Cost
- 85 / 95 / 105 / 115
- Range
- 550 cm
- Cast time
- 0.3s
- Move speed
- 10 / 13 / 16 / 19% for 2 s after cleanse. No slow resistance, shield, healing, transport, hiding or immunity.
Example recording · Ability-specific video coming later.

Aegis Orbit
Orbit a finite shared all-damage barrier around himself and nearby allied heroes. The barrier moves with the guardian, but every protected hit drains the same reserve.
Drain the shared pool, split allies beyond 350 cm, or root the moving protector.
- Cooldown
- 125s / 115s / 105s
- Cost
- 170 / 215 / 260
- Range
- 350 cm
- Cast time
- 0.3s
- Shared barrier total
- 350 / 500 / 650 HP across all protected heroes; no Flow scaling
- Duration
- 5 s or until pool empties; strongest orbit only
- Tradeoff
- Guardian moves 15% slower; no healing, cleanse or control protection
Build a guide.
Ability order Levels 1–22
Choose a cell to learn a rank; choose it again to clear. Scroll for later levels. Arrow keys move between cells.
Levels 1–22