
Morel
A fungal headsman who prepares targets with spores and chooses between preserving their armor/cleave value, harvesting burst damage, or grafting them into short-lived physical protection.

Abilities.
In developmentExample recording · Ability-specific video coming later.

Mycelium Cleave
Sweep his heavy cleaver through nearby enemies, dealing additional damage to those carrying his spores.
Dispel spores or avoid his short cleave arc.
- Cooldown
- 14s / 13s / 12s / 11s
- Cost
- 65 / 75 / 85 / 95
- Range
- 275 cm
- Cast time
- 0.55s
- Base physical damage
- 70 / 100 / 130 / 160
- Bonus per spore
- 8 / 12 / 16 / 20; maximum three stacks
- Maximum total
- 94 / 136 / 178 / 220; does not consume stacks
Example recording · Ability-specific video coming later.

Graft Mantle
Grow a short-lived physical shield from his own fibers. He may consume up to three of his existing spores from one visible nearby enemy to reinforce it, sacrificing that target's offensive setup and possible armor contribution.
Dispel spores before he can collect them, deny source vision or aim, attack with magic, or wait out the three-second pool. Spending spores weakens his Cleave/Harvest setup and can remove their conditional armor.
- Cooldown
- 24s / 22s / 20s / 18s
- Cost
- 80 / 90 / 100 / 110
- Range
- 400 cm
- Cast time
- 0.4s
- Base physical shield
- 50 / 75 / 100 / 125 HP; always granted even with no spores or rank-zero C
- Bonus per consumed spore
- 25 / 30 / 35 / 40 HP; consumes at most three from one eligible enemy
- Maximum total shield
- 125 / 165 / 205 / 245 HP; one pool, no Flow scaling
Example recording · Ability-specific video coming later.

Mycelial Network
Basic attacks automatically plant spores to prepare Cleave or Final Harvest, or to fuel Graft Mantle. Nearby spore-marked enemy heroes also reinforce his fibrous body with temporary armor.
Dispel spores, leave his 400 cm vicinity, or Break the headsman. Magic bypasses the conditional armor.
- Cooldown
- 0s / 0s / 0s / 0s
- Cost
- 0 / 0 / 0 / 0
- Stack limit
- 3 per target; 5 s duration, refreshed on application
- Application interval
- 2.0 / 1.7 / 1.4 / 1.1 s per target; fixed proc guard
- Armor
- 1 / 1.5 / 2 / 2.5 per spored enemy hero within 400 cm; maximum two heroes
- Restriction
- No healing or damage from stacks; no structures, self triggers or ally triggers
Example recording · Ability-specific video coming later.

Final Harvest
Bring down a warned cleaver strike, consuming up to three spores on each enemy for extra damage. Consuming a full three-stack growth also briefly Breaks that enemy.
Dispel spores or leave the warned area. Consuming the spores also gives up their armor contribution; a miss still spends the cooldown and mana.
- Cooldown
- 115s / 105s / 95s
- Cost
- 150 / 195 / 240
- Range
- 300 cm
- Cast time
- 0.75s
- Base physical damage
- 150 / 210 / 270
- Bonus per spore
- 40 / 55 / 70; consumes at most three
- Maximum total
- 270 / 375 / 480; no cooldown reset on kills
Build a guide.
Ability order Levels 1–22
Choose a cell to learn a rank; choose it again to clear. Scroll for later levels. Arrow keys move between cells.
Levels 1–22