Field of Valour
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FIELD OF VALOUR / HERO DOSSIER
DURABLE · DISABLER

Morel

A fungal headsman who prepares targets with spores and chooses between preserving their armor/cleave value, harvesting burst damage, or grafting them into short-lived physical protection.

Morel concept artwork
Concept art

Abilities.

In development
1 / 4
Example recordingQ · Mycelium Cleave
Ready to play · example recording

Example recording · Ability-specific video coming later.

Ability / Q / 4 ranks

Mycelium Cleave

ActiveDirectional

Sweep his heavy cleaver through nearby enemies, dealing additional damage to those carrying his spores.

Hint

Dispel spores or avoid his short cleave arc.

Cooldown
14s / 13s / 12s / 11s
Cost
65 / 75 / 85 / 95
Range
275 cm
Cast time
0.55s
Base physical damage
70 / 100 / 130 / 160
Bonus per spore
8 / 12 / 16 / 20; maximum three stacks
Maximum total
94 / 136 / 178 / 220; does not consume stacks

Build a guide.

0 / 22 ability points

Rules & data

FOV grants one ability point per level from 1–22: 15 kit ranks and 7 shared stat boons. Basic ranks normally unlock at 1/3/5/7 (then 9 if a fifth rank exists); ultimate ranks at 6/12/18, up to that ability's authored maximum. Per-ability overrides take priority. These are minimum hero levels, not a wait after your last pick: delayed catch-up ranks are allowed. Every pick is checked against earlier and later allocations.

Boons add +1 to all attributes; all seven ranks unlock at level 2 and share the ability-point budget. Existing shared guides retain later banked picks in the same grid; invalid old picks stay removable.

Talents have not yet been published for this hero; this guide plans abilities only. Innates and item upgrades cost no ability points.

Hero kits are proposed designs and may change during development. This is a planning draft, not a certified in-game build.

Ability order Levels 1–22

Choose a cell to learn a rank; choose it again to clear. Scroll for later levels. Arrow keys move between cells.

Levels 1–22

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Field of Valour / Guide

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Case-sensitive · Open codes at fieldofvalour.com/g/

On the battlefield.

PROPOSED LANE PROFICIENCY
  • Safe60
  • Off85
Playstyle

A fungal headsman who prepares targets with spores and chooses between preserving their armor/cleave value, harvesting burst damage, or grafting them into short-lived physical protection.

Trade-off

Short reach and slow setup; dispels and vision denial spoil spore spending, magic bypasses his physical defenses, and defensive grafting sacrifices offensive preparation.