Field of Valour
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FIELD OF VALOUR / HERO DOSSIER
INITIATOR · DISABLER · DURABLE

Undertow

A compact-anchor initiator who reshapes a skirmish with a chosen-direction water shove, then closes to compress an enemy's attack reach.

Undertow concept artwork
Concept art

Abilities.

In development
1 / 4
Example recordingQ · Crosscurrent Cast
Ready to play · example recording

Example recording · Ability-specific video coming later.

Ability / Q / 4 ranks

Crosscurrent Cast

ActiveVector

Cast the small chained anchor onto a warned patch and drive enemies briefly along your chosen direction.

Hint

Leave the compact warning patch or approach from a direction where the shove helps you escape. A creep cannot drag you to Reef, because this cast never reels in a unit.

Cooldown
22s / 20s / 18s / 16s
Cost
85 / 95 / 105 / 115
Range
650 cm
Cast time
0.65s
Placement
Visible navigable point within 650 cm plus a chosen shove direction; 225 cm radius
Warning
0.65 s; fixed impact patch and shove arrow visible and audible from commitment
Physical damage
60 / 90 / 120 / 150; one hit per enemy hero or creep

Build a guide.

0 / 22 ability points

Rules & data

FOV grants one ability point per level from 1–22: 15 kit ranks and 7 shared stat boons. Basic ranks normally unlock at 1/3/5/7 (then 9 if a fifth rank exists); ultimate ranks at 6/12/18, up to that ability's authored maximum. Per-ability overrides take priority. These are minimum hero levels, not a wait after your last pick: delayed catch-up ranks are allowed. Every pick is checked against earlier and later allocations.

Boons add +1 to all attributes; all seven ranks unlock at level 2 and share the ability-point budget. Existing shared guides retain later banked picks in the same grid; invalid old picks stay removable.

Talents have not yet been published for this hero; this guide plans abilities only. Innates and item upgrades cost no ability points.

Hero kits are proposed designs and may change during development. This is a planning draft, not a certified in-game build.

Ability order Levels 1–22

Choose a cell to learn a rank; choose it again to clear. Scroll for later levels. Arrow keys move between cells.

Levels 1–22

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Field of Valour / Guide

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On the battlefield.

PROPOSED LANE PROFICIENCY
  • Off90
  • Soft Support65
Playstyle

Close initiator who redirects an enemy formation and compresses a priority attacker’s reach while surviving nearby physical pressure.

Trade-off

His small warned impact can miss; the reach clamp needs a normal melee hit and can be dispelled, while enemies can escape his ultimate tether by leaving its radius.