Ironclad
- MELEE
- SAVE
- CARRY
- INITIATOR
A melee save who holds ground and punishes an over-extension.
- Safe64
- Soft Support82
| ATTRIBUTE | BASE | PER LEVEL |
|---|---|---|
| Force attack lethality | 20 | 3.4 |
| Flow ability economy and spell power | 26 | 2.7 |
| Tempo action frequency | 24 | 2.5 |
| Resolve survivability | 22 | 2.6 |
| Attack range | 150 cm |
|---|---|
| Attack point | 0.3 s |
| Move speed | 300 |
| Base attack time | 1.8 s |
| Lock acquisition | 0.34 s |
| Armour | 4.0 |
| Magic resistance | 25 % |
The numbers on this page are placeholder content, not authored values.
Kit
- QBone Fang
Burns the ground beneath the target for a few seconds.
Damage70 / 125 / 180 / 235Duration2s / 3s / 4s / 5sCooldown20s / 18s / 16s / 14sCost80 / 95 / 110 / 125 - EQuake Rend
Silences the target for as long as you keep the lock.
Damage90 / 145 / 200Duration3s / 4s / 5sCooldown18s / 16s / 14sCost90 / 105 / 120 - CStorm Coil
Cleaves the locked target and the unit standing behind it.
Damage110 / 165 / 220Duration4s / 5s / 6sCooldown16s / 14s / 12sCost100 / 115 / 130 - XCinder Knell
Throws a line of iron that stops at the first enemy it meets.
Damage130 / 185 / 240Duration5s / 6s / 7sCooldown14s / 12s / 10sCost110 / 125 / 140 - VPale FangULTIMATE
Plants a mark that detonates when the target next takes damage.
Damage150 / 205Duration6s / 7sCooldown12s / 10sCost120 / 135
50% chance to absorb 16 damage from an incoming attack.
Transforms Bone Fang: it leaves a ward at the point of impact.
Talents
- +200 health10+18 attack speed
- +30 move speed15-15% respawn time
- +15 armour20+90 spell power
- +8 attack damage25+6 Force
A point at each of levels 10, 15, 20 and 25, and then again at 27 to 30 — the later four take the side you passed over, so a hero at the level cap holds all eight. Both sides are always drawn: what you did not take stays visible.