Field of Valour
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FIELD OF VALOUR / HERO DOSSIER
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Ironclad

An oathbound bodyguard who intercepts a threatened ally’s punishment and protects the approach with his two-handed blade.

Ironclad concept artwork
Concept art

Abilities.

In development
1 / 4
Example recordingQ · Crossguard Cut
Ready to play · example recording

Example recording · Ability-specific video coming later.

Ability / Q / 4 ranks

Crossguard Cut

ActiveDirectional

Sweep the greatsword through a short arc. The cut consumes part of your remaining Resolute Guard to increase its damage, trading protection for pressure.

Hint

Bait him into spending his guard, leave the short frontal arc, or attack after the conversion weakens his remaining defense. A missed cut still spends the shield.

Cooldown
13s / 12s / 11s / 10s
Cost
60 / 70 / 80 / 90
Range
240 cm
Cast time
0.35s
Base physical damage
60 / 90 / 120 / 150; one 100 degree frontal cut
Maximum physical damage
100 / 150 / 200 / 250 per target if the full conversion cap is available; with no E pool the cut deals only base damage
Restriction
No second cut, enemy mark, taunt, stun, slow, attack proc or automatic attack

Build a guide.

0 / 22 ability points

Rules & data

FOV grants one ability point per level from 1–22: 15 kit ranks and 7 shared stat boons. Basic ranks normally unlock at 1/3/5/7 (then 9 if a fifth rank exists); ultimate ranks at 6/12/18, up to that ability's authored maximum. Per-ability overrides take priority. These are minimum hero levels, not a wait after your last pick: delayed catch-up ranks are allowed. Every pick is checked against earlier and later allocations.

Boons add +1 to all attributes; all seven ranks unlock at level 2 and share the ability-point budget. Existing shared guides retain later banked picks in the same grid; invalid old picks stay removable.

Talents have not yet been published for this hero; this guide plans abilities only. Innates and item upgrades cost no ability points.

Hero kits are proposed designs and may change during development. This is a planning draft, not a certified in-game build.

Ability order Levels 1–22

Choose a cell to learn a rank; choose it again to clear. Scroll for later levels. Arrow keys move between cells.

Levels 1–22

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On the battlefield.

PROPOSED LANE PROFICIENCY
  • Off80
  • Soft Support65
Playstyle

Short-range bodyguard who spends personal physical protection to attack and takes a finite share of one ally’s damage.

Trade-off

Protecting others consumes his own health; magic and attacks from several directions punish his frontal stance.