Field of Valour
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FIELD OF VALOUR / HERO DOSSIER
CARRY · POKE

Fletch

A practical hunter who relocates one finite snare with an arrow and switches between nearby visible targets to relay fletching damage.

Fletch concept artwork
Concept art

Abilities.

In development
1 / 4
Example recordingQ · Trailshot
Ready to play · example recording

Example recording · Ability-specific video coming later.

Ability / Q / 4 ranks

Trailshot

ActiveDirectional

Fire one uncharged arrow that strikes the first enemy. If its path crosses her own placed Trail Snare, the arrow lifts that same snare and carries its one-use root onward.

Hint

Intercept the shot with a creep, dodge its single lane, or destroy/detect the ground snare before pickup. Her trap's original lifetime keeps ticking.

Cooldown
13s / 12s / 11s / 10s
Cost
65 / 75 / 85 / 95
Range
1000 cm
Cast time
0.35s
Physical damage
95 / 135 / 175 / 215 to the first enemy; no charge or piercing
Snare pickup
Only her single currently placed Trail Snare, within 70 cm of the arrow path; the ground copy is removed immediately
Lifetime
Keep the original snare identity, expiry and E cooldown; flight time counts against lifetime; no duplicate or refreshed trap

Build a guide.

0 / 22 ability points

Rules & data

FOV grants one ability point per level from 1–22: 15 kit ranks and 7 shared stat boons. Basic ranks normally unlock at 1/3/5/7 (then 9 if a fifth rank exists); ultimate ranks at 6/12/18, up to that ability's authored maximum. Per-ability overrides take priority. These are minimum hero levels, not a wait after your last pick: delayed catch-up ranks are allowed. Every pick is checked against earlier and later allocations.

Boons add +1 to all attributes; all seven ranks unlock at level 2 and share the ability-point budget. Existing shared guides retain later banked picks in the same grid; invalid old picks stay removable.

Talents have not yet been published for this hero; this guide plans abilities only. Innates and item upgrades cost no ability points.

Hero kits are proposed designs and may change during development. This is a planning draft, not a certified in-game build.

Ability order Levels 1–22

Choose a cell to learn a rank; choose it again to clear. Scroll for later levels. Arrow keys move between cells.

Levels 1–22

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Field of Valour / Guide

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On the battlefield.

PROPOSED LANE PROFICIENCY
  • Safe90
  • Mid65
Playstyle

A positional ranged carry who moves one finite trap with an arrow and deliberately changes normally acquired visible targets to exploit a short relay.

Trade-off

No escape or permanent distance bonus; creep interception, isolated opponents and trap removal reduce her setup and relay value.