Field of Valour

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Gravewalker render

Gravewalker

  • RANGED
  • DISABLER
  • PUSHER
  • ROAMER

A ranged disabler who controls the ground in front of the lane.

LANE PROFICIENCY
  • Safe72
  • Off54
  • Soft Support90
Primary attributes
ATTRIBUTE BASE PER LEVEL
Force attack lethality184.0
Flow ability economy and spell power262.7
Tempo action frequency262.8
Resolve survivability253.5
Secondary stats
Attack range675 cm
Attack point0.45 s
Move speed305
Base attack time1.7 s
Lock acquisition0.34 s
Armour5.0
Magic resistance25 %

The numbers on this page are placeholder content, not authored values.

Kit

ABILITIES
  • QEmber Rend

    Pulls the ground upward, slowing everything standing on it.

    Damage70 / 125 / 180 / 235
    Duration2s / 3s / 4s / 5s
    Cooldown20s / 18s / 16s / 14s
    Cost80 / 95 / 110 / 125
  • EHollow Coil

    Drops your own health to raise your attack for a short window.

    Damage90 / 145 / 200
    Duration3s / 4s / 5s
    Cooldown18s / 16s / 14s
    Cost90 / 105 / 120
  • CWrath Knell

    Blinks to the last place you held a lock.

    Damage110 / 165 / 220
    Duration4s / 5s / 6s
    Cooldown16s / 14s / 12s
    Cost100 / 115 / 130
  • XFrost Fang

    Roots the first enemy in front of you and holds them there.

    Damage130 / 185 / 240
    Duration5s / 6s / 7s
    Cooldown14s / 12s / 10s
    Cost110 / 125 / 140
  • VRift RendULTIMATE

    Shields an ally and passes the next hit they take back to you.

    Damage150 / 205
    Duration6s / 7s
    Cooldown12s / 10s
    Cost120 / 135
INNATE
Hunter's Eye

Keeps the last known position of a target you have locked.

ULTIMATE UPGRADE
Split Verdict

Transforms the ultimate into two buttons sharing one cooldown.

Talents

  • +30 move speed10+1s duration on Ember Rend
  • +15 armour15+18 attack speed
  • +8 attack damage20-15% respawn time
  • -2s cooldown on Ember Rend25+90 spell power

A point at each of levels 10, 15, 20 and 25, and then again at 27 to 30 — the later four take the side you passed over, so a hero at the level cap holds all eight. Both sides are always drawn: what you did not take stays visible.