Ironjaw
- MELEE
- DISABLER
- PUSHER
- ROAMER
A melee disabler who holds ground and punishes an over-extension.
- Safe54
- Mid90
- Soft Support72
| ATTRIBUTE | BASE | PER LEVEL |
|---|---|---|
| Force attack lethality | 18 | 4.0 |
| Flow ability economy and spell power | 20 | 2.1 |
| Tempo action frequency | 26 | 2.8 |
| Resolve survivability | 25 | 3.5 |
| Attack range | 150 cm |
|---|---|
| Attack point | 0.45 s |
| Move speed | 305 |
| Base attack time | 1.7 s |
| Lock acquisition | 0.28 s |
| Armour | 5.0 |
| Magic resistance | 25 % |
The numbers on this page are placeholder content, not authored values.
Kit
- QRift Mark
Throws a line of iron that stops at the first enemy it meets.
Damage70 / 125 / 180Duration2s / 3s / 4sCooldown20s / 18s / 16sCost80 / 95 / 110 - EDusk Bloom
Plants a mark that detonates when the target next takes damage.
Damage90 / 145 / 200Duration3s / 4s / 5sCooldown18s / 16s / 14sCost90 / 105 / 120 - CThorn Wake
Pulls the ground upward, slowing everything standing on it.
Damage110 / 165 / 220Duration4s / 5s / 6sCooldown16s / 14s / 12sCost100 / 115 / 130 - XAsh Snare
Drops your own health to raise your attack for a short window.
Damage130 / 185 / 240Duration5s / 6s / 7sCooldown14s / 12s / 10sCost110 / 125 / 140 - VSalt MarkULTIMATE
Blinks to the last place you held a lock.
Damage150 / 205 / 260Duration6s / 7s / 8sCooldown12s / 10s / 8sCost120 / 135 / 150
Keeps the last known position of a target you have locked.
Transforms the ultimate into two buttons sharing one cooldown.
Talents
- +30 move speed10+1s duration on Rift Mark
- +15 armour15+18 attack speed
- +8 attack damage20-15% respawn time
- -2s cooldown on Rift Mark25+90 spell power
A point at each of levels 10, 15, 20 and 25, and then again at 27 to 30 — the later four take the side you passed over, so a hero at the level cap holds all eight. Both sides are always drawn: what you did not take stays visible.