Scavenger
- MELEE
- SAVE
- CARRY
- INITIATOR
A melee save who holds ground and punishes an over-extension.
- Mid82
- Soft Support64
| ATTRIBUTE | BASE | PER LEVEL |
|---|---|---|
| Force attack lethality | 26 | 2.5 |
| Flow ability economy and spell power | 16 | 2.1 |
| Tempo action frequency | 21 | 2.5 |
| Resolve survivability | 26 | 2.6 |
| Attack range | 150 cm |
|---|---|
| Attack point | 0.3 s |
| Move speed | 300 |
| Base attack time | 1.8 s |
| Lock acquisition | 0.28 s |
| Armour | 2.5 |
| Magic resistance | 25 % |
The numbers on this page are placeholder content, not authored values.
Kit
- QPale Snare
Roots the first enemy in front of you and holds them there.
Damage70 / 125 / 180Duration2s / 3s / 4sCooldown20s / 18s / 16sCost80 / 95 / 110 - EEmber Mark
Shields an ally and passes the next hit they take back to you.
Damage90 / 145 / 200Duration3s / 4s / 5sCooldown18s / 16s / 14sCost90 / 105 / 120 - CHollow Bloom
Burns the ground beneath the target for a few seconds.
Damage110 / 165 / 220Duration4s / 5s / 6sCooldown16s / 14s / 12sCost100 / 115 / 130 - XWrath Wake
Silences the target for as long as you keep the lock.
Damage130 / 185 / 240Duration5s / 6s / 7sCooldown14s / 12s / 10sCost110 / 125 / 140 - VFrost SnareULTIMATE
Cleaves the locked target and the unit standing behind it.
Damage150 / 205 / 260Duration6s / 7s / 8sCooldown12s / 10s / 8sCost120 / 135 / 150
Senses enemies who died inside your vision in the last minute.
Transforms Pale Snare: it leaves a ward at the point of impact.
Talents
- -2s cooldown on Pale Snare10+20% lifesteal
- Pale Snare hits a second target15+2 armour
- +12% magic resistance20Pale Snare slows by a further 15%
- +250 mana25+1s duration on Pale Snare
A point at each of levels 10, 15, 20 and 25, and then again at 27 to 30 — the later four take the side you passed over, so a hero at the level cap holds all eight. Both sides are always drawn: what you did not take stays visible.